C# Procedural Random Dungeon Generator in Unity 3D & Blender

C# Procedural Random Dungeon Generator in Unity 3D & Blender

Learn interior-only random dungeon generation using a geomorph method that connects modular rooms and hallways in C#.

Learn how to manipulate prefabricated rooms and halls with C# scripting to generate a unique randomly generated dungeon for your video games in Unity. Included in the course are a set of modular room and hall tiles which we'll use to create our dungeons.

Designed for Intermediate Unity Developers

The course is intended for intermediate-level Unity game developers who have a strong desire to create random environments in an interior-only series of rooms and hallways. We'll jump right into the code and write methods that perform specific functions while piecing everything together to produce the desired results.

What You'll Learn

Start Generating Dungeons

You'll also learn to recognize the tile requirements which will be useful if you decide to go shopping for tiles to add to your collection or if you want to create your own. This course is intended for video game developers with a desire for adding unpredictable environments to their games.

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