Build a Hex-Based Planet Generator Engine in Unity & Blender
Build a complete hex-based planet generation engine from the ground up using Unity, Blender, and C#. This intermediate-level course takes you through the process of creating a reusable procedural world generation framework that you can expand for your own games and projects.
You'll begin by creating a spherical hex-based planet mesh in Blender before bringing it into Unity and transforming it into a fully procedural world. Along the way, you'll build modular systems for terrain generation, organic landmasses, environmental assets, and more.
What You'll Learn
- Build a reusable hex-based planet generation engine from scratch.
- Generate procedural terrain, biomes, islands, and organic landmasses.
- Create spherical hex worlds using Unity and Blender.
- Build modular terrain generation systems that are easy to extend.
- Populate your worlds with procedural assets such as forests, mountains, and structures.
- Create reusable low-poly environmental assets in Blender.
- Optimize your planet generator for performance and scalability.
Build Worlds You Can Expand
By the end of the course, you'll have a reusable procedural world generation framework that can serve as the foundation for strategy games, city builders, simulations, survival games, and other projects built around procedurally generated hex-based worlds.
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