Build a Hex-Based Planet Generator Engine in Unity & Blender

Build a Hex-Based Planet Generator Engine in Unity & Blender

Build a complete hex-based planet generation engine from the ground up using Unity, Blender, and C#. This intermediate-level course takes you through the process of creating a reusable procedural world generation framework that you can expand for your own games and projects.

You'll begin by creating a spherical hex-based planet mesh in Blender before bringing it into Unity and transforming it into a fully procedural world. Along the way, you'll build modular systems for terrain generation, organic landmasses, environmental assets, and more.

What You'll Learn

Build Worlds You Can Expand

By the end of the course, you'll have a reusable procedural world generation framework that can serve as the foundation for strategy games, city builders, simulations, survival games, and other projects built around procedurally generated hex-based worlds.

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