Procedural City Generation in Unity C#: Grid-Based & Modular
Are you ready to master procedural city generation in Unity C#? This course will teach you how to build grid-based, modular cities using automated road placement, prefab randomization, and height-zoning logic to create realistic urban environments.
You'll start by learning the core programming fundamentals necessary for procedural generation, then build and optimize a complete procedural city generation system.
What You'll Learn
- Work with arrays and lists for procedural generation
- Use grid mapping to structure your procedural city
- Design custom classes for your city generation system
- Create and prepare modular prefabs for procedural placement
- Automate road placement and adjust city borders
- Fix connectivity gaps within generated road systems
- Instantiate prefabs dynamically based on grid data
- Add randomized prefab variations for more unique cities
- Use runtime randomization techniques to increase variety
- Implement height-zoning systems to create varied city heights
- Use Mesh Combine techniques to reduce draw calls and improve performance
Start Generating Cities
By the end of this course, you'll have a fully functional procedural city generator in Unity C#, along with the knowledge and skills to expand and customize it further for your own projects, whether for game development, simulations, or world-building.
Enroll Now!