Procedural City Generation in Unity C#: Grid-Based & Modular

Procedural City Generation in Unity C#: Grid-Based & Modular

Are you ready to master procedural city generation in Unity C#? This course will teach you how to build grid-based, modular cities using automated road placement, prefab randomization, and height-zoning logic to create realistic urban environments.

You'll start by learning the core programming fundamentals necessary for procedural generation, then build and optimize a complete procedural city generation system.

What You'll Learn

Start Generating Cities

By the end of this course, you'll have a fully functional procedural city generator in Unity C#, along with the knowledge and skills to expand and customize it further for your own projects, whether for game development, simulations, or world-building.

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